

Nietzsche narrates a toxic couples' game on a mountain. No winners, just vibes.
In the heart of the mountain, an elusive and invisible observer witnesses an infamous spectacle. His voice comments on the sequence of events in the words of Nietzsche. In this splendid mountain landscape, a couple appears. Spenta, the man, and Angra, the woman, climb a steep peak. They wear similar clothes, their resemblance is amazing, their relationship is strange. To outsmart boredom Angra drags Spenta, initially unenthusiastic, into a game that he eventually gives in. From the top, the couple watches a marathon event that takes place in the valley. Angra, who is looking for an object of entertainment, has her sights set on a woman running through the crowd. Possessed, she courted the unknown and obtained her favors. She then manages to drag Spenta into her game. In this game, there will be no winner.
Direction
Fisher's singular vision—she directs, stars, designs costumes.
Costume
Matching outfits that blur identity between Angra and Spenta.
Writing
Nietzschean philosophy grafted onto romantic warfare.

Director
Mikaela Fisher
Trivia, insights & behind the scenes
Mikaela Fisher is a fashion designer turned filmmaker; this is her second feature, maintaining her control over every visual element.
The names Angra and Spenta derive from Zoroastrian cosmology—Angra Mainyu (destructive spirit) and Spenta Mainyu (holy spirit), suggesting the couple represents internal duality rather than separate people.
No ratings yet
Sign in to join the discussion — comments are spoiler-gated to your watch progress.
Discussion starters